High School Humanities

High School Humanities

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Computational Thinking_High School Humanities
Course
Course
Computational Thinking
Subjects
Subjects
Humanities
Grade Levels
Grade Levels
9
10
11
12
Duration (hours)
Duration (Approx hours)
45
Overview
This unit introduces students to computational thinking (CT) through humanities. Students will learn the four pillars of CT (decomposition, pattern recognition, abstraction, and algorithm design) and their supporting skills by playing cooperative games. Students will then begin to develop their CT skills by solving humanities-based problems of increasing complexity, using the design process as a framework to approach these problems. In this unit students will create a literary meme, compose a historic rap battle, draft a sonnet, write a graphic novel mystery, design an emergency preparedness game for children, and propose a solution to one of history’s mysteries.
Standards
CCSS.ELA-LITERACY.CCRA.R.1
CCSS.ELA-LITERACY.CCRA.R.7
CCSS.ELA-LITERACY.CCRA.R.10
CCSS.ELA-LITERACY.CCRA.W.1
CCSS.ELA-LITERACY.CCRA.W.2
CCSS.ELA-LITERACY.CCRA.W.4
CCSS.ELA-LITERACY.CCRA.W.5
CCSS.ELA-LITERACY.CCRA.W.6
CCSS.ELA-LITERACY.CCRA.W.7
CCSS.ELA-LITERACY.CCRA.W.8
CCSS.ELA-LITERACY.CCRA.W.9
CCSS.ELA-LITERACY.RH.9-10.2
CCSS.ELA-LITERACY.RH.9-10.3
CCSS.ELA-LITERACY.RH.9-10.8
Cyber Connections
Computational Thinking
Coding/Programming
Hardware and Software
Decomposition
Pattern Recognition
Abstraction
Algorithm Design
Data Analysis
Section Title
Lessons
Accordion Items