Systems Engineering

Systems Engineering

Rating
Average: 4.3 (3 votes)
cords plugged into a box
Course
Course
Cyber Literacy 2
Subjects
Subjects
Robotics & Coding
Computer Science
Grade Levels
Grade Levels
9
10
11
Duration (hours)
Duration (Approx hours)
110
Overview
Cyber Literacy 2 uses a robotics platform to engage students in programming while investigating the impacts of technology and its uses. Students create, modify, and troubleshoot increasingly challenging activities as they learn particular programming languages. Cyber Literacy 2 offers three different robotics platforms options: Parallax Boe-Bot (PBasic language), Parallax SheildBot (Arduino based C++ language), and Parallax cyber:bot (Python language)
Cyber Connections
Computational Thinking
Decomposition
Problem Solving
Abstraction
Algorithm Design
Coding/Programming
Networks and Internet
Hardware and Software
Section Title
Lessons
Accordion Items
Title
LED's and Motion
Content

Students will discuss flowcharts, shapes associated with them, and their meanings. Students will also build LED circuits and develop programs to flash an LED and perform basic maneuvers.  

Title
Signal LEDs and Whisker Motion
Content

Students build on previous work by adding multiple LEDs and whiskers to their bot. Students create a program that uses the whiskers for navigation and LEDs to signal movements. 

Title
Binary Counter
Content

Students develop and understanding of binary numbers, translate between base 10 and base 2 systems, then develop a program for a visual binary counter. 

Title
Programming Pushbuttons
Content

Students incorporate pushbuttons into a circuit as input devices, test their circuits, and incorporate LEDs to display pushbutton activity. 

Title
Bank Vault
Content

Students build a circuit containing multiple pushbuttons and LEDs. Students then develop a program that stores a personal four-digit code like a PIN number used for banking.  

Title
Bank Vault Hacker Bot
Content

Based on the previous “Bank Vault” lesson, students create a “Hacker Bot” that is hard wired to a Bank Vault Bot and attempts to find the correct 4-digit PIN

Title
Infrared Navigation
Content

Students create and test an infrared circuit then design a program that will use the information from the infrared circuit to navigate around objects without touching them.  

Title
Infrared Programmable Remote
Content

Based on the previous "Infrared Navigation Lesson", students use a programmable remote and sensors on the bot to detect and interpret infrared light patterns in an attempt to create a wireless remote control for their bot. 

Title
Introduction of Accelerometers
Content

Students investigate gravity, its effects on objects, and how an accelerometer uses these effects to generate output. Students Identify the x- and y- axes of the accelerometer and how the bot represents tilt on each axis.  

Title
Moon Rover
Content

Based on the previous lesson, "Introduction to Accelerometers", students use the accelerometer to create a bot that autonomously navigates a terrain with many hills and slopes built in.  

Title
Runway Protoboard
Content

Students will incorporate an external breadboard to create a “runway” of LEDs. Students use schematics to design their build and participate in several LED challenges. 

Title
Introduction to Soldering
Content

Students are introduced to soldering and safe soldering practices. Students practice soldering wires together then solder extensions to a Hall Effect Sensor for later use.  

Title
Phototransistor Navigation
Content

Students use phototransistors to detect variances in light intensity. Students build and test their circuits which can then be used to develop a line following bot.  

Title
Phototransistors and Hall Effect Sensor
Content

Based on the previous lesson, “Phototransistor Navigation”, students add a Hall Effect sensor to their build and modify their program to display when a magnetic field is detected near the Hall Effect sensor. 

Title
Minefield Challenge
Content

Based on the previous lesson, "Phototransistors and Hall Effect Sensor”, Students modify their program and bot behavior so that it not only follows a line correctly but also detects and reacts to unseen “mines” placed in its path.