Design and test working catapults using the Engineering Design Process
Students create a physical model of a video game that uses a sling shot to launch projectiles to knock down blocks. Students learn about projectile motion and principles that can influence the motion of the object and design of the catapult.
Students attend a school where the mascot is a medieval knight. To increase school spirit, students design a model trebuchet to launch prizes into the crowd at sporting events.
Students design and build a new multifunctional outdoor game that includes a spring-based catapult.